Archive for the ‘Physical computing’ Category

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How many times I have tried to understand a electronics schematics? or just looking how to illustrate a specific component. For designers who usually build electronic prototypes, all thigs get mad :/ This is what a crazy guy did in a considerable free time. He categorized all those components for us! But the better is comming… A tag organization allows to filter by format (rectagle, triangle, etc), atritbutes like arrows, dotted lines e everything else that looks like a Chinese horoscope symbol. So, save this bookmark in your delicious with love.

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The XRDS magazine published by ACM is out now with an edition dedicated to the future of interaction. With a series of articles about tangible interfaces, brain-machine interface, physical computing and pervasive computing. The magazine even has a Hiroshi Ishii’s profile, the MIT Media Lab professor, precursor in several concepts in this area.

Concidence or not,  here is a recent lecture of John Underkoffler also from MIT Media Lab. The title is  ”The future of the UI”.

Finally my installation “Frozen Poetry” on an exhibition in Belo Horizonte, Brasil.

FROZEN POETRY
Marginália Lab

The individual who, bearing an ice cube, freezes syllables building imprecise signs.

In a proposal permeated by ludic characteristics, Koji Pereira invites the visitors of his interactive installation Frozen Poetry to undergo a battle of small proportions against the internal rules of his computational system of creation of quasi-random poetry. Quasi- once the individual’s lack of control is only partial. In this game, trying to overcome the evolution of syllables – which tend to overlap each other rapidly – intending to enclose them into signs, the individual is at times successful, while at other occasions finds himself subject to an everlasting flux that gives place to the unpredictable manifestation of chance.

This ephemeral interface – the ice which slowly melts responding to touch with bare hands and with the projection surface – is the tool with which one writes his écritures; the utmost place for errors, mistakes, the space inhabited by imprecision is the same where randomness is nurtured. The yet-to-be-text escaping control, advancing subtly beyond the limits of the vernacular, presenting the visitor with short dada-inspired poetry as a result of his paradoxical endeavor in which at each moment one fights against and in favor of this system.

Read the full article

The coalition of agencies, productors, designers and developers created this awesome result. A giant 3D interactive projection, where public can interact with two blank screens and one multitouch table.

Made yesterday here at home, I used integrated notebook webcam. Olive oil is the drum, pepper controls pitch and the cube is the clap. Rotating objects on the table controls the BPM (Beats Per Minute) or the intensity (in the case of pitch).

Build with Pure Data and Reactivision.

All foods used in this video are vegans :)

A project developed by my friend  Vanessa de Michelis at  6th Sound and Music Computer Conference in Casa Da Música , Portugal.  Three routes within the city of porto were chosen. The GPS coordinates were traced during a soundwalk, where the audible range was recorded in 4 different layers (stereo channels): binaural, ultrasonic frequencies, electromagnetic emissions, underwater sound (for the river side) and solid vibrations with contact microphones (for the metro route).

This project was  Vanessa de Michelis e foi apresentado na 6ª Conferência de “Sound and Music Computer” em Portugal.